#include "board.h"

namespace BoundsCheck {
	bool inBounds(int x, int y) {
		return getCurrentBoard()->inBounds(x, y);
	}
	bool isFloor(int x, int y)
	{
		TILE_TYPE tile = getCurrentBoard()->getTile(x, y);
		return ((tile == FLOOR) || (tile == IN_FLOOR));
	}
}
